[{"data":1,"prerenderedAt":199},["ShallowReactive",2],{"project-peak-rhythm":3,"next-project-project-sonus":157},{"id":4,"title":5,"artists":6,"body":7,"date":17,"description":145,"extension":146,"externalLink":6,"featuredOrder":147,"head":6,"images":6,"layout":148,"mediaType":14,"meta":149,"navigation":150,"ogImage":6,"path":151,"robots":6,"schemaOrg":6,"seo":152,"shortDescription":15,"sitemap":153,"stem":154,"titleImage":155,"titleVideo":28,"__hash__":156},"projects/projects/peak-rhythm.md","Peak Rhythm",null,{"type":8,"value":9,"toc":135},"minimark",[10,18,22,131],[11,12],"project-hero",{":links":13,"media-type":14,"short-description":15,"title":5,"title-image":16,"year":17},"[{\"url\":\"https://www.meta.com/en-gb/experiences/peak-rhythm/7639650372802770/\",\"icon\":\"bi:meta\",\"label\":\"Meta Store\"},{\"url\":\"https://www.tiktok.com/@peakrhythmvr\",\"icon\":\"bi:tiktok\",\"label\":\"TikTok\"},{\"url\":\"https://www.instagram.com/peakrhythmvr/\",\"icon\":\"bi:instagram\",\"label\":\"Instagram\"},{\"url\":\"https://x.com/PeakRhythmVR\",\"icon\":\"bi:twitter-x\",\"label\":\"Twitter / X\"},{\"url\":\"https://www.facebook.com/PeakRhythmVR/\",\"icon\":\"bi:facebook\",\"label\":\"Facebook\"},{\"url\":\"https://bsky.app/profile/peakrhythmvr.bsky.social\",\"icon\":\"bi:bluesky\",\"label\":\"Bluesky\"},{\"url\":\"https://discord.gg/yWKBXJgbar\",\"icon\":\"bi:discord\",\"label\":\"Join our Discord\",\"media-type\":\"Virtual Reality\",\"short-description\":\"Climb to the beat, reach the peak.\",\"title\":\"Peak Rhythm\",\"title-image\":\"/projects/peak-rhythm/Landscape_vbomka.webp\",\"year\":\"2026\"}]","Virtual Reality","Climb to the beat, reach the peak.","/projects/peak-rhythm/Landscape_vbomka.webp","2026",[19,20],"project-credits",{":artists":21},"[{\"role\":\"Art Director & 3D Artist\",\"name\":\"Martin Hatler\"},{\"role\":\"Producer & Game Designer\",\"name\":\"Vincent Thierry\"},{\"role\":\"Programmer Lead\",\"name\":\"Lorenz Gonsa\"},{\"role\":\"Tools Programmer & Audio Lead\",\"name\":\"Daniel Wetzelhütter\"}]",[23,24,25,30,35,39,43,46,53,57,60,64,67,73,77,102,105,111,115,120],"inline-content",{},[26,27],"project-video",{"src":28,"title":29},"ifOBj7UHiSRC9Eo029fry1vuLm6Qmht01ZmSvUPMGhgpI","Peak Rhythm - Announcement Trailer",[31,32,34],"h3",{"id":33},"the-beat-is-your-grip","The Beat Is Your Grip",[36,37,38],"p",{},"Peak Rhythm treats the beat like gravity. Grips spawn across a 5x5 Grip Grid, Timing Rings tighten, and every clean hit becomes upward momentum as a robot platform rises beneath your feet. Grab late and you feel the cost instantly. Miss and the climb slips away, dropping you into a scramble to recover and catch the rhythm again.",[31,40,42],{"id":41},"height-is-the-score","Height Is the Score",[36,44,45],{},"Set high above a city at night, Peak Rhythm is built around the simple math of altitude. Your score is your height. Perfect timing boosts your climb. Mistakes slow you down and pull you lower, forcing quick decisions as you drop, re-grab, and use the Recovery Wall to get back into the flow before the next sequence arrives.",[36,47,48],{},[49,50],"img",{"alt":51,"src":52},"Peak Rhythm Environment","/projects/peak-rhythm/3_plgos5.webp",[31,54,56],{"id":55},"learn-the-holds-master-the-pattern","Learn the Holds, Master the Pattern",[36,58,59],{},"Every climb is driven by motion you can feel in your wrists and shoulders. Regular grips demand clean timing. Twist grips ask for a volume-knob wrist turn on-beat. Double grips force both hands to grab the hold, locking you into the rhythm window as the skyline falls away beneath you. The better you read the pattern, the higher you rise.",[31,61,63],{"id":62},"seven-tracks-built-for-the-climb","Seven Tracks Built for the Climb",[36,65,66],{},"Early Access launches with seven original songs, each mapped across three difficulties, spanning Drum & Bass, Dubstep, House, and Disco, with tracks from FEISTLING, Killin' Void, Ion Diary, and funiel. Players can chase mastery solo, push for the cleanest runs, and compare performances with map-specific leaderboards.",[36,68,69],{},[49,70],{"alt":71,"src":72},"Peak Rhythm Grips","/projects/peak-rhythm/1_i12ikq.webp",[31,74,76],{"id":75},"key-features-in-early-access","Key features in Early Access",[78,79,80,84,87,90,93,96,99],"ul",{},[81,82,83],"li",{},"Rhythm climbing built around the 5x5 Grip Grid and Timing Rings that reward clean, on-beat grabs",[81,85,86],{},"Three grip types that expand technique and tempo control: Regular, Twist, and Double",[81,88,89],{},"Height-first scoring where perfect hits boost speed and misses slow you down",[81,91,92],{},"Seven original songs with three difficulty levels per track",[81,94,95],{},"Practice tools including an endless practice mode, replayable tutorial, and an in-game wiki",[81,97,98],{},"Fully functional Beatmap Editor at release, supporting custom maps built with your own music files",[81,100,101],{},"Accessibility options including adjustable player height, customizable grip colors, remappable keybinds, and VFX toggles to reduce flashing lights",[36,103,104],{},"Peak Rhythm's first weeks of Early Access are designed to be a live proving ground for new routes, new techniques, and community-built maps. Multiplayer is planned as a soon-following Early Access update and is expected to arrive shortly after launch.",[36,106,107],{},[49,108],{"alt":109,"src":110},"Peak Rhythm Gameplay","/projects/peak-rhythm/2_frhyad.webp",[112,113],"project-actions",{":actions":114},"[{\"url\":\"https://discord.gg/yWKBXJgbar\",\"icon\":\"bi:discord\",\"label\":\"Join our Discord\"},{\"url\":\"https://peak.zeitlos-interactive.com/downloads/manager/Peak-Rhythm-Level-Manager-Setup-latest.exe\",\"icon\":\"ph:download-bold\",\"label\":\"Download Level Manager\"}]",[116,117],"project-recognition",{":awards":118,":sponsors":119},"[{\"title\":\"XRIAA Award\",\"event\":\"Next Reality\",\"year\":2025},{\"title\":\"Talent Award (Nominee)\",\"event\":\"PDDA\",\"year\":2025}]","[{\"name\":\"Wirtschaftsagentur Wien\",\"logo\":\"/projects/peak-rhythm/Wirtschaftsagentur_Stadt Wien_eng_sRGB-Farbe.jpg\",\"url\":\"https://wirtschaftsagentur.at\"}]",[36,121,122,123,130],{},"Peak Rhythm is available now on the ",[124,125,129],"a",{"href":126,"rel":127},"https://www.meta.com/en-gb/experiences/peak-rhythm/7639650372802770/",[128],"nofollow","Meta Quest Store",".",[132,133],"next-project",{"slug":134},"project-sonus",{"title":136,"searchDepth":137,"depth":137,"links":138},"",2,[139,141,142,143,144],{"id":33,"depth":140,"text":34},3,{"id":41,"depth":140,"text":42},{"id":55,"depth":140,"text":56},{"id":62,"depth":140,"text":63},{"id":75,"depth":140,"text":76},"ffffffff","md",1,"default",{},true,"/projects/peak-rhythm",{"title":5,"description":145},{"loc":151},"projects/peak-rhythm","/projects/peak-rhythm/Square_1440x1440_sgzsed.webp","rRieOLsyuPTUU64jibIlCTTFYV6rq5ZaNx4rwYSmXZo",{"id":158,"title":159,"artists":6,"body":160,"date":167,"description":136,"extension":146,"externalLink":6,"featuredOrder":192,"head":6,"images":6,"layout":148,"mediaType":164,"meta":193,"navigation":150,"ogImage":6,"path":194,"robots":6,"schemaOrg":6,"seo":195,"shortDescription":165,"sitemap":196,"stem":197,"titleImage":166,"titleVideo":173,"__hash__":198},"projects/projects/project-sonus.md","Project Sonus",{"type":8,"value":161,"toc":190},[162,168,171,174,187],[11,163],{"media-type":164,"short-description":165,"title":159,"title-image":166,"year":167},"PC Game","Battle anomalies, preserve sanity.","/projects/sonus/InGameShot_sjlbsh.webp","2024",[19,169],{":artists":170},"[{\"role\":\"Producer\",\"name\":\"Vincent Thierry\"},{\"role\":\"3D Artist & Game Designer\",\"name\":\"Martin Hatler\"},{\"role\":\"3D Artist & Level Designer\",\"name\":\"Tristan Genuit\"},{\"role\":\"3D & VFX Artist\",\"name\":\"René Kainrath\"},{\"role\":\"Programmer Lead\",\"name\":\"Lorenz Gonsa\"},{\"role\":\"Programmer\",\"name\":\"Philipp Gewald\"},{\"role\":\"Audio Designer & Engineer\",\"name\":\"Daniel Wetzelhütter\"},{\"role\":\"Music & Sounddesign\",\"name\":\"Tobias Türk\"}]",[26,172],{"src":173},"8xrAR6zATqsbaroviYUtT6wAxmhqbgM1Rmb4QWI02ua00",[175,176,179],"project-content",{":images":177,"external-url":178},"[\"/projects/sonus/InGameShot_sjlbsh.webp\"]","https://portfolio.fh-salzburg.ac.at/projects/2024-project-sonus",[36,180,181,182,186],{},"Project Sonus transports players into an abandoned world plagued by mysterious anomalies that threaten both body and mind. Armed with futuristic and hand-crafted tools, players embark on a journey to confront and contain these anomalies to restore balance and joy in the world. As players engage in intense battles against the anomalies, they must also deal with psychological damage from their encounters. To counter this, the player uses an old-school cassette player to listen to happy music - quite in contrast to the dark and gritty environment. With its realistic visuals and immersive gameplay, ",[183,184,185],"em",{},"Sonus"," offers a chilling exploration and an engaging fight.",[132,188],{"slug":189},"energie-spar-spiel",{"title":136,"searchDepth":137,"depth":137,"links":191},[],4,{},"/projects/project-sonus",{"description":165,"title":159},{"loc":194},"projects/project-sonus","sonDaR9CY51nq17ywHkc4yJUQaYwbASaFFwL34R_yFg",1775930036192]