Climbtothebeat,reachthepeak.

CREDITS CREDITS CREDITS CREDITS CREDITS CREDITS CREDITS CREDITS CREDITS

ArtDirector&3DArtist
MartinHatler
Producer&GameDesigner
VincentThierry
ProgrammerLead
LorenzGonsa
ToolsProgrammer&AudioLead
DanielWetzelhütter

Peak Rhythm - Announcement Trailer

The Beat Is Your Grip

Peak Rhythm treats the beat like gravity. Grips spawn across a 5x5 Grip Grid, Timing Rings tighten, and every clean hit becomes upward momentum as a robot platform rises beneath your feet. Grab late and you feel the cost instantly. Miss and the climb slips away, dropping you into a scramble to recover and catch the rhythm again.

Height Is the Score

Set high above a city at night, Peak Rhythm is built around the simple math of altitude. Your score is your height. Perfect timing boosts your climb. Mistakes slow you down and pull you lower, forcing quick decisions as you drop, re-grab, and use the Recovery Wall to get back into the flow before the next sequence arrives.

Peak Rhythm Environment

Learn the Holds, Master the Pattern

Every climb is driven by motion you can feel in your wrists and shoulders. Regular grips demand clean timing. Twist grips ask for a volume-knob wrist turn on-beat. Double grips force both hands to grab the hold, locking you into the rhythm window as the skyline falls away beneath you. The better you read the pattern, the higher you rise.

Seven Tracks Built for the Climb

Early Access launches with seven original songs, each mapped across three difficulties, spanning Drum & Bass, Dubstep, House, and Disco, with tracks from FEISTLING, Killin' Void, Ion Diary, and funiel. Players can chase mastery solo, push for the cleanest runs, and compare performances with map-specific leaderboards.

Peak Rhythm Grips

Key features in Early Access

  • Rhythm climbing built around the 5x5 Grip Grid and Timing Rings that reward clean, on-beat grabs
  • Three grip types that expand technique and tempo control: Regular, Twist, and Double
  • Height-first scoring where perfect hits boost speed and misses slow you down
  • Seven original songs with three difficulty levels per track
  • Practice tools including an endless practice mode, replayable tutorial, and an in-game wiki
  • Fully functional Beatmap Editor at release, supporting custom maps built with your own music files
  • Accessibility options including adjustable player height, customizable grip colors, remappable keybinds, and VFX toggles to reduce flashing lights

Peak Rhythm's first weeks of Early Access are designed to be a live proving ground for new routes, new techniques, and community-built maps. Multiplayer is planned as a soon-following Early Access update and is expected to arrive shortly after launch.

Peak Rhythm Gameplay

Awards

XRIAAAward
NextReality
2025
TalentAward(Nominee)
PDDA
2025

Supported by

Wirtschaftsagentur Wien

Peak Rhythm is available now on the Meta Quest Store.

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